Big Daddy

Jan. 23rd, 2011 09:22 pm
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I finally finished Bioshock on Friday. I have to say I think it was an awesome game, I am extremely happy I played it. Of course I ended up with the good ending. I saved all the little girls and never even considered harvesting one for the Adam. The ending almost made me cry and there were no regrets. I am like this with video games, I really do not enjoy playing an evil character. I have to actively work at it to do anything bad and I get this weird sense of guilt.

The theme however stuck with me. I think its because I have always felt connected to that theme. In the games I ran the most recent of which in my Project Hidden game were whispers (young girls touched by something greater) were protected by guardians. In a lot of my other games there was a theme of protecting children, especially little girls with end of the world powers needing protection by a large adult in other games. In real life I do not believe I would even blink to step in front of danger for a child I didn't know.

I am not sure where this theme started with me. Maybe I developed being protective over my little sister when I was young. Don't get me wrong, I would do whatever it took to take care of any child, but little girls seemed the strongest focus (no I don't think I have any weird perversions). Imagery of Big Daddy, or similar themes is pretty common in my desktop images.

I still am not really sure where this post was going except to say Bioshock was a good game and that I don't know if I can play Bioshock 2 (since the first ended so well), although playing a Big Daddy trying to find his girl does have an attraction.

Here is a clip of the ending, but it is a spoiler if you plan on playing it


Date: 2011-01-24 07:17 pm (UTC)
From: [identity profile] jesse-dylan.livejournal.com
:) It makes me happy that it resonated with you. I think that's the coolest thing ever in a video game, where you really feel the mission or goal. I'm trying to think of where I've had that experience, because I know I've felt that too in games.

I also have that weird cognitive dissonance thing when trying to play "evil". A lot of games these days have two paths (basically--with different branches). I end up playing super good or very nearly (Mass Effect was interesting, because it wasn't so much good/evil... but kinda), and then I think, wow, that was fun, and now I can play the game as a jerk! And I try and just do not enjoy it. It feels icky inside.

Anyway, I'm glad I'm not the only person who feels like that.

I still haven't played Bioshock, but this makes me want to even more.

Date: 2011-01-24 08:42 pm (UTC)
From: [identity profile] bardon.livejournal.com
I take it you got the 'fully good' ending, as there are several. That's the one I went for.

Now, "would you kindly" get the teleporters working, my friend? :)

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