State of Gaming
Jan. 13th, 2010 06:56 pmWell its been awhile since I have used LiveJournal, I shall be doing it more often (especially after I delete my Facebook account). I figured I would give an update on all my gaming (as in roleplaying).
DYING LIGHT
We are about to enter season 2 of Dying Light. Sage and I are both excited and things seem to be going fairly well. We were successful in getting the rules out on our deadline of January 1, 2010. We are proud of that fact, and I think it is a relatively uncommon occurrence for LARPS to actually get rules out in a timely manner, and only once a year (I always hate the, which rule changed this month syndrome).
We are having a one night Winter Feast the first Saturday of February. It is a non-Plot event, meant to get everyone together, get some roleplay in, update characters, etc. I think its going to be fun, and I may be in pretty good shape ankle wise for it.
On a sad note, we probably will not put out a player's guide this season. This is unfortunately because we have had absolutely no feedback. The players guide we were hoping to gather stories, histories, organizations submitted by players to fill out the world. Unfortunately people have been busy and unable to provide anything. As Head of Plot I will set some things up, but an actual players guide will wait until end of season, where I can collect more stories/situations/interesting info that might be good for it.
MECHWARRIOR (GURPS CONVERSION)
Mechwarrior I think is going extremely well. The group has been smaller last couple of games, but I think overall the group is a lot tighter then in previous campaigns. Unfortunately due to sickness this week we will not have game, and because it is important that the 5 people who have been here last two games can be here for the next game I probably will delay the game until the next regularly scheduled game on the 31st.
I am really happy with my decision that no secrets between starting characters. I think this has fostered a sense of team, no surprises and people can now focus on the storyline. I am thinking I may adopt this for the next couple of starting campaigns (I wont require that for new characters, only for the beginning characters). I also think it was beneficial that people made their characters together. I noticed the ones that did it together seem to fit better with skills, personalities, etc. I am about as far in the planning process as I can get. In the next few games, the group will have the opportunity to make campaign altering decisions and I have three different story arcs outlined, but I don't want to get more detailed until those decisions are made.
I really am looking forward to the next game.
SHADOWRUN (GURPS CONVERSION)
Yes, I actually mentioned Shadowrun. I think if in the future Mechwarrior falters or if players get tired of it we will go back to Shadowrun. I think I will adopt the same beginning campaign strategy (all new characters, starting points, made together, knowing each other's secrets and starting as an already existing team). Now, I will probably let players rewrite old characters into starting characters, but remake them at the same time people make new characters.
In addition I have some updates I have been working on dealing with cybernetics and magic. The first campaign went fairly well, it was a great beta test of converting Shadowrun to GURPS and I was happy to find that GURPS actually works better than Shadowrun for the Shadowrun world (a lot more variety).
SUPERHERO GAME (GURPS)
ethicalcannibal and
finnegwyn have both made characters for a small Superheros game. Unfortunately our scheduling seems to not be hooking up. I am working on that. Maybe later this month we can actually get it going.
SOLO GAMES
I shut down one of the private games I run for
ethicalcannibal and replaced it with a different one. I don't go into detail because I know that the wife is a bit self-conscious about the games, but I can assure, the games do not take place in any of our current campaign worlds :). However, I think she is really enjoying the old standby game and the new game we just started. That makes me happy
In addition the wife runs me a supernatural hunting game. IT IS AWESOME!!!! She is an excellent storyteller and an excellent GM. SHE IS AWESOME!!! Just thought I would share.
Well that's my quick gaming (RPG) update.
DYING LIGHT
We are about to enter season 2 of Dying Light. Sage and I are both excited and things seem to be going fairly well. We were successful in getting the rules out on our deadline of January 1, 2010. We are proud of that fact, and I think it is a relatively uncommon occurrence for LARPS to actually get rules out in a timely manner, and only once a year (I always hate the, which rule changed this month syndrome).
We are having a one night Winter Feast the first Saturday of February. It is a non-Plot event, meant to get everyone together, get some roleplay in, update characters, etc. I think its going to be fun, and I may be in pretty good shape ankle wise for it.
On a sad note, we probably will not put out a player's guide this season. This is unfortunately because we have had absolutely no feedback. The players guide we were hoping to gather stories, histories, organizations submitted by players to fill out the world. Unfortunately people have been busy and unable to provide anything. As Head of Plot I will set some things up, but an actual players guide will wait until end of season, where I can collect more stories/situations/interesting info that might be good for it.
MECHWARRIOR (GURPS CONVERSION)
Mechwarrior I think is going extremely well. The group has been smaller last couple of games, but I think overall the group is a lot tighter then in previous campaigns. Unfortunately due to sickness this week we will not have game, and because it is important that the 5 people who have been here last two games can be here for the next game I probably will delay the game until the next regularly scheduled game on the 31st.
I am really happy with my decision that no secrets between starting characters. I think this has fostered a sense of team, no surprises and people can now focus on the storyline. I am thinking I may adopt this for the next couple of starting campaigns (I wont require that for new characters, only for the beginning characters). I also think it was beneficial that people made their characters together. I noticed the ones that did it together seem to fit better with skills, personalities, etc. I am about as far in the planning process as I can get. In the next few games, the group will have the opportunity to make campaign altering decisions and I have three different story arcs outlined, but I don't want to get more detailed until those decisions are made.
I really am looking forward to the next game.
SHADOWRUN (GURPS CONVERSION)
Yes, I actually mentioned Shadowrun. I think if in the future Mechwarrior falters or if players get tired of it we will go back to Shadowrun. I think I will adopt the same beginning campaign strategy (all new characters, starting points, made together, knowing each other's secrets and starting as an already existing team). Now, I will probably let players rewrite old characters into starting characters, but remake them at the same time people make new characters.
In addition I have some updates I have been working on dealing with cybernetics and magic. The first campaign went fairly well, it was a great beta test of converting Shadowrun to GURPS and I was happy to find that GURPS actually works better than Shadowrun for the Shadowrun world (a lot more variety).
SUPERHERO GAME (GURPS)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
SOLO GAMES
I shut down one of the private games I run for
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
In addition the wife runs me a supernatural hunting game. IT IS AWESOME!!!! She is an excellent storyteller and an excellent GM. SHE IS AWESOME!!! Just thought I would share.
Well that's my quick gaming (RPG) update.